
#######################
   CODENAME OBSCURA

    Version 09.2 
    by Mika Kujala
   (C) 1987 & 2023
#######################

-----------------
Game Walkthrough
-----------------

There are many ways to walk around the Aurelia village, gather items and clues, get access to the Villa
and then finally get inside the facility to prevent Schwarzberg's Obscura mission.

This is one example of a complete walkthrough.

Game Start:

##################
### Hotel room ###
##################
I
X COIN
X KEY
W


###############
### Balcony ###
###############
X MARKETPLACE
X BEGGAR
SAY HELLO (or SAY BONGIORNO)
GIVE COIN    
Note: if the player does not give the coin to the beggar at this point, 
the game will end at a scene at the Police Station a bit later on.

--------------------------------------
Some Italian phrases on this location:
Ho paura di morire di fame  = I am afraid of starving to death
Finché c’è vita, c’è speranza, compagno! = As long as there is life, there is hope, comrade!
Aiutatemi, per favore, vi prego  = Please help me, please.
--------------------------------------

Then:
E

##################
### Hotel room ###
##################
OPEN DOOR
S


################################
### Small east-west corridor ###
################################
The player hears a gunshot from the east, but can also decide to go west first:
W

#######################################
### Western end of a small corridor ###
#######################################
D

###################
### Hotel lobby ###
###################
X MANAGER
SAY HELLO
S (cannot do that before paying the bill)
PAY (or PAY BILL) (cannot do that since no money yet)

back to the corridor:
U 
E
E

#####################################
### Eastern end of small corridor ###
#####################################
X DOOR
E
X AGENT
L
TAKE WALLET
TAKE BOOMERANG
X WALLET (find a badge)
X BADGE
X BOOMERANG
X AGENT
USE RADIO (take a note of the computer password)
L
W

###########################################
### At the corridor with Security guard ###
###########################################

--------------------------------------
Some Italian phrases on this location:
Che succede qui? Maledetto assassino, l'hai ucciso?! Chiamerò la polizia! =
What's going on here? Cursed murderer, did you kill him?! I'll call the police!
---------------------------------------

-> Transferred to Police Station

############
### Cell ###
############
X WALLS
X WINDOW
WAIT (if the player lingers long enough, or does something for a a few ticks, 
not necessary to explicitly wait, the beggar will appear for a visit)

--------------------------------------
Some Italian phrases on this location:
Ti va di bere qualcosa?  = Do you want to have a drink?
--------------------------------------
I
X BOTTLE
BREAK BOTTLE
L
TAKE SAW
USE SAW
N

##########################
### Police office room ###
##########################
X RECORD
TAKE PHOTO
X PHOTO
TAKE LETTER
X LETTER
N

##############################
### Main street of Aurelia ###
##############################
X NEWSTAND
TAKE NEWSPAPER
X NEWSPAPER
E

###################################
### Eastern side of main street ###
###################################
X MAN
E

###################
### Carriageway ###
###################

X BOY
X VESPA
SAY HELLO
SAY ANTRUM  (or just type: ANTRUM. This name is mentioned in the letter found at the Police Station)
X MAP

Then:
U

######################
### Monastery gate ###
######################
KNOCK (cannot enter without a crucifix)

Back to market place:  
D, W, W, N

###############################
### South end of Il Mercato ###
###############################
X SELLER
SAY HI
ASK PRICE  (or ASK PRICES or ASK)
I
X PURSE
(Not enough money yet, if the player tries to BUY CARPET at this point)

Then:
N

###############################################
## At the market square, Piacca del Mercato ###
###############################################
X MERCHANT
SAY HI
ASK PRICES (or ASK PRICES or ASK)
BUY TOGA
X TOGA
BUY GLUE
X GLUE
BUY LEMON
X LEMON
BUY BONE
X BONE

Then:
N

#############
### Alley ###
#############
(optional in current version)
X CAT
PAT CAT
TAKE CAT  (cannot do that)

Then:
E

########################################
### Pub, La Birreria Delle Avventure ###
########################################
X MAN
X BARTENDER
ASK PRICES  (or ASK)
BUY BEER
GIVE BEER (or GIVE BEER TO OLD MAN)
BUY WATER
ADD LEMON
GIVE WATER

--------------------------------------
Some Italian phrases on this location:
Ah, birra, no grazie. Preferisco l'acqua con limone =
Ah, beer, no thanks. I prefer water with lemon
Vedi?  = You see?
--------------------------------------

Then:
E

####################
### Black forest ###
####################
E

################################
### Clearing in black forest ###
################################
X GROUND
DIG  (cannot do that yet)
S

###########
### Hut ###
###########
X WOMAN
X BALL
X CROW

SAY HI or ASK will get no reply

If stuck, HINT will give some more clues here.

Now back to main street by using: 
N, W, W, W, S, S, S

and then to crossroads:
W

##################
### Crossroads ###
##################
S

########################################
### Road leading to horse race track ###
########################################
TAKE ROSE     

The rose can be used as a gift to La Strega at the hut, so it's possible (but optional)
to go back now to the hut and give the rose:
N, E, N, N, N, E, E, E, S  and GIVE ROSE.
This will give the hint what she really requires, a pair of golden earrings.

When (back) at the road leading to horse track, then:
S

##############################################
### The grandstand of the horse race track ###
############################################## 
X HORSES
WAIT  (repeat if necessary)

After a while there will be an announcement and a sly man comes over and asks if the player wants to bet.
If the player answers Y or YES, she will lose the bet at this point. 
Losing the bet will continue until the right winner name is given by La Strega at the hut.

Back to crossroads:
N, N

#########################
### At the crossroads ###
#########################
W

##################################
##  A winding road up to villa ###
##################################
X MOUNTAIN
U

#########################
### At the villa gate ###
#########################
X SIGN

Note that there is a (random) voice from the speaker the player can wait for to hear.
S

###########################
### Roman theatre ruins ###
###########################
X STATUE
The Latin inscription here means: An Angel descents from Heaven and gives a crucifix.

X BUSH
TAKE SHOVEL

This is a tool required for digging at the forest clearing, so back there now:
N, D, E, E, N, N, N, E, E, E

###########################################
### At the clearing in the black forest ###
###########################################
DIG
L
TAKE EARRINGS
TAKE ARM
S

###########
### Hut ###
###########
GIVE EARRINGS 

La Strega gives the name of the horse to win at the race.
So, now back to the Grandstand: 
N, W, W, W, S, S, S, W, S, S

##################
### Grandstand ###
##################
Wait a few ticks until a sly man comes over to ask if you want to bet for Sammartino to win.
Then answer:
YES

At this point the player wins some money and an invitation to a toga party.
I
X CARD
X PURSE

Now there is enough money for a carpet, so back to the carpet seller at the market place:
N, N, E, N

####################################
### At south end of Market place ###
####################################
BUY CARPET 
X CARPET

The carpet is required for infiltrating the facility at the east side, over the electrified fence.
So, now to the fence:
N, N, E, E, E, N

#################################
### At the edge of the forest ###
#################################
X FENCE
THROW CARPET   (or USE CARPET)
CLIMB OVER

#########################
### At small airfield ###
#########################
X TUNNEL
NW  (cannot do that, there is a guard at the tunnel)
N

#####################
### At the Cessna ###
#####################
X CESSNA
E
TAKE TOKEN
This security token is required later at the facility to open a door to the control room.
X TOKEN
TAKE CONTRACT
X CONTRACT
W
S
CLIMB OVER

Now back to the Villa gate:
S, W, W, W
S, S, S
W, W, U

##################
### Villa gate ###
##################
SHOW CARD (no entry until toga worn)
WEAR TOGA
SHOW CARD

Nan-Gai opens the gate and lets the player inside->

########################
### Villa Inner Yard ###
########################
X FOUNTAIN

This reveals a turtle attached to the fountain.
The turtle is a recording device planted here by agent Onyx.
TAKE TURTLE
X TURTLE
PLAY TURTLE (or PRESS PLAY) will play 3 recordings stored by the device.

Also, if there is currently a crow present:
X CROW

----------------------------------------------
Some Italian phrases on the turtle recordings:
Io e te per sempre! = You and me forever!
Si, Isabella, Sei l’amore della mia vita. Per sempre! = 
Yes, Isabella, you are the love of my life. Forever!
----------------------------------------------

Then, continue inside the Villa:
N

#########################
### Large living room ###
#########################
X GUESTS
X SCHWARZBERG (There are a couple of descriptions on what he is doing at the moment.)
N

###############################
### Triclinium, dining hall ###
###############################
X COUCHES (X TRICLINIUM)
X PLAYER  (or LISTEN)   (Now it's possible to WHISTLE CARMEN at bedroom)
S

#########################
### Large living room ###
#########################
U

##########################
### Bedroom, Cubiculum ###
##########################
X DOG
GIVE BONE
TAKE OVERALLS
X OVERALLS
X BOX
OPEN BOX  (cannot do that, lid is locked)
WHISTLE CARMEN (or WHISTLE)  (the box opens)
TAKE TILE
X TILE
D

#########################
### Large living room ###
#########################
N

##################
### Triclinium ###
##################
N

###############
### Library ###
###############
X MOSAIC
INSERT TILE
W

####################
### Secret study ###
####################
USE COMPUTER
PASSWORD MINACCIA      (This password was given earlier at the hotel, via the radio)

In the emails the player can spot the combination to the Zorx office safe.

Now to kitchen: E, S, W

###############
### Kitchen ###
############### 
TAKE MEAT  (Optional, the meat is here as an option to give to the dog, but he won't accept it)

If not done previously, forge an entrance badge to Zorx facility:
GLUE PHOTO

Now to the gate of the Zorx facility area:
E, S, S, S, D, E, N

#######################################
### At the gate to Zorx Electronics ###
#######################################
X SIGN
X MAGAZINE
SHOW BADGE  (entry denied because not wearing overalls)
UNWEAR TOGA
WEAR OVERALLS
SHOW BADGE
N

#########################
### Factory courtyard ###
#########################
W

###################
### Office room ###
###################
X SAFE 
DIAL R8L10   (code from the email at villa computer)
TAKE NOTICE
X NOTICE

This code is required for the round door with the colored buttons.
The code is randomly generated at startup of the game, so it will change in the next game session.

To go to the door:
E
#########################
### Factory courtyard ###
#########################
Then:
N

##########################################################
### In a factory hall producing electronic components  ###
##########################################################
TAKE SCREWDRIVER
X SCREWDRIVER
N

###############################
### In a large factory hall ###
###############################
Enter the code given in the notice, for example:
PRESS BLUE
PRESS BLUE
PRESS RED

The door opens, its now possible to go west:
W

###############################
### Satellite assembly hall ###
###############################
X SATELLITE
UNSCREW POWERCELL  (or USE SCREWDRIVER)
TAKE POWERCELL
TAKE TAPE
X TAPE
TAKE NOTE
X NOTE
D

########################
### Underground hall ###
########################
X PROTOTYPES
N

########################################
### North end of an underground hall ###
########################################
TAKE SUMMARY
X SUMMARY
E

### Locker room ###
X WINDOW
USE TOKEN
E

####################
### Control room ###
####################
X STATION
X DISPLAYS

(Here the player needs to insert the tape to the station and then use the HAVOC computer 
to attach the tape and execute the program on it.)

INSERT TAPE 
USE COMPUTER
PRESS 3
PRESS 9
PRESS 2
PRESS 9

Trying out the other commands will not have a real effect, 
the above sequence of button presses will always work.
The satellite launch mission is now terminated.

Then:
E

#########################################
## Tunnel under mountain leading east ###
#########################################
S

#################################
### Inside the volcano crater ###
#################################
Schwarzberg will at this point order Nan-Gai to attack.
You can X NAN-GAI to see a picture.

KICK NAN-GAI  (this gives a hint that boomeranging is the best alternative)
THROW BOOMERANG (or THROW BOOMERANG AT NAN-GAI)  
(If the player does not throw the boomerang, the game will end after Nan-Gai has made 5 successful kicks)

When Nan-Gai falls down unconcsious, Schwarberg will eventually try to escape.
He is planning to get to the Cessna plane to escape.

At this point there is no time to loose, the player must take the boomerang and follow Schwarzberg to the north.
Any other action at the crater will give Schwarzberg time enough to escape with the diamond.
So:
TAKE BOOMERANG
N
The game will at this point walk through the tunnel to the airfield.

########################################
### At the small airfield, at Cessna ###
########################################
THROW BOOMERANG   (This will hit the suitcase and drop the diamond. Schwarzberg will escape.)
L
TAKE BOOMERANG (optional, not needed later)
TAKE DIAMOND

The mission objective was to contact the priest at the monastery.
But for that, the crucifix is required, so now, back to Roman theatre:
S
CLIMB CARPET
S, W, W, W, S, S, S, W, W, U, S

##########################
## Roman theatre ruins ###
##########################
USE ARM (this is not enough, the arm must also be turned to a different position)
TURN ARM
TAKE CRUCIFIX
X CRUCIFIX 

Now to the Monastery gate:
N, D, E, E, E, E, U

####################################
### At the gate to the Monastery ###
####################################
KNOCK   (No entry if crucifix is not worn, it is not enough to carry it)
WEAR CRUCIFIX
KNOCK
S

######################
### Monastery yard ###
######################
X YARD
W

#############
### Altar ###
#############
X ALTAR
X PRIEST   (If the player tries to ASK or SAY, the Priest is busy praying.
To get his attention: PRAY)
N

#############
### Booth ###
#############
SHOW DIAMOND
W

####################
### Old Cemetery ###
####################
X TOMBSTONE
X TRANSCEIVER
INSERT POWERCELL
X MK123
USE MK123


#########
GAME OVER
#########

---------------------------------------
Thank you for playing CODENAME OBSCURA!
---------------------------------------

-----------------------------------------------------
I really hope it was some fun and not too painful ;-)
- Mika
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